Players are free to trade their inventory items using the game’s trading system, however this is done at your own risk and any items lost under an unfair trade cannot be recovered. Advertising these kind of trades will result in a mute or ban from the game. It should not be used to trade shop items for other items (such as consumables) or to sell them for Fraises. Trading/selling shop items and consumables (inventory): the gifting system is, as its name says, used to gift shop items to other people. Attempting to buy Fraises from anyone other than Atelier 801 can result in a sanction. Attempting to trade, sell or buy accounts from anyone can result in your account being suspended.įraises: it is not allowed to trade, sell, give or buy Fraises from other players. Trading/selling accounts: do not sell, trade or buy accounts from other people. ![]() If there’s something that you wouldn’t say in a formal conversation, maybe you shouldn’t say it there. Expressions and vocabulary that you use and seem natural to you may not be suitable for them. Keep in mind that speaking English in any other communities than EN and E2 can result in a warning or mute.Īdvice: remember that children and young people also play Transformice. Any player speaking any other language will be redirected to their home community or EN. If someone does not have a home community, ignore the player ( /ignore ) instead.Į2 is English only and it is strictly enforced. ![]() Moderators may warn or mute players that do are not speaking English only if they are severely disrupting the chat and they have a community they can return to. You should mainly speak English in the international community, but other languages are allowed as long as they don’t disturb other players. There is, however, an international community where ALL players are allowed to reunite and play: EN. Wrong languages: there’s plenty of communities, each one with its own language, and you are not supposed to speak any other language than the one from the community you are playing on (e.g. Encouraging others into consuming drugs, committing criminal acts or exposing players to sexual content (written or graphical) will result in a sanction. Promotion of illegal acts: the game is classified as PG-13 and therefore the chat in it is as well. Using derogatory terms, even in jest, is not allowed. asking people to copy and paste messages in other rooms promising they will get free Fraises or cheese after doing so) only causes spam and confusion among users, therefore is not allowed.ĭiscrimination: any kind of discrimination (racism, homophobia, religious discrimination, etc) is not tolerated. Misleading players: spreading false messages (e.g. Likewise, if you are caught sharing the private or personal information of another player without their consent, it can result in a mute or ban. e-mail, full name, Facebook profile, phone numbers, passwords and so). Sharing personal information: do not share your personal information with any players (e.g. A total of 3 complete functioning dungeons and a village were made, as well as several small showcase levels, prototype layouts and video footage scenes.Insults and provocation: insulting players (staff members included) or provoking them with the intention to offend them is against the rules. ![]() - Close exchanges with artists to design the different biomes regarding level design and narrative restrictions, to precise specific needs in assets.Level building : construction based on the blocking, lighting. - Level design : sketched and in-game layout, collision, arena design.Establishing rules and guidelines for levels, dungeon layouts and arena size regarding to gameplay restrictions. The goal was to tone down the repetitive aspect of the game. Taking into account the restrictive gameplay and state of the prototype, I wanted to offer different ambience and feelings through the arenas' shapes, sizes and assets. The game's core gameplay being fights, the most important part were the arenas. I wanted to focus on immersion and the use of the perspective to make the world more lively, adding what the original Transformice lacked. I directed the whole level pipeline of the project, from the design to the creation and test.
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